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You’ll be able to customise rewards, and bring those upgrades into the online multiplayer. Perhaps one of the biggest news pieces out of Star Wars Celebration was that Battlefront 2 will offer two-player offline split-screen action exclusively on console, just as was the case in the first game. That’s a lot to take in, and there’s sure to be more information on Battlefront 2‘s multiplayer in the coming weeks leading into E3. Partner and squad systems have been scratched, but DICE says it will share something new and “cool” in the near future.Īs for a fan “favourite” in the jump pack, not all classes will have access to it, and only specific classes and characters will have the opportunity to access it. The studio is working on refining how the game plays when ADS’ or hipfiring, which is something that has been atop community wishlists for a while now. The studio insists, however, that it wouldn’t called the gunplay “casual”. On the weapons front, DICE is aiming to make Battlefront 2 similarly “approachable” as the first game, as opposed to complex and broad as in Battlefield games. The combat system for heroes has been completely reworked, ditching the old system used in the first game, which was a slightly tweaked version of the system from recent Battlefield games.ĭICE promises that heroes will feel “more powerful and responsive” when you’re in control, a far cry from the at-times clunky and unresponsive nature of heroes in the first Battlefront. If you find yourself in a Hero vs Hero battle, DICE says it has drastically improved the lightsaber combat, and that overall, Battlefront 2 will be a far more physical game. While Hero and Vehicle pick-ups have been scrapped, DICE has confirmed that weapon pick-ups - such as the smart rocket - will still be scattered around maps.
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Instead, it appears as though Battlefront 2 will go a similar route as Battlefield 1‘s vehicle class system, in which you craft a vehicle class, and select it to spawn into if there are available spots.ĭisappointingly, you won’t be able to land or take-off from the ground with vehicles, as DICE didn’t believe this fit into the game, “gameplay wise”. As for vehicle pick-ups, these have also been dropped, as DICE wants to limit players dropping in and out of maps upon picking up an icon.
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